sandrails 1


This collection of design illustrates the process by which I come up with much of the productionwork for vulne pro, small thumbnail roughs. Interestingly enough I used to draw small like this years ago but in college I was told not to do so. For design this is actually wrong. The smaller the better. Even more interesting was when I met Kenichi Sonoda at Anime Central in 99 and he told me to start drawing small again. I have since gone back to the practice of small thumbnails for design. Why? Because you can control the outcome of design elements much better when dealing with small sketches. You have a better sense of the outcome.
© 2001 vulne pro all rights reserved