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"Cogs
Have No Concept, Episode 00: Beyond Reach" was planned to be a
30 page plus comic project to enter the comic market. It was fairly
ambitious in scope and visual appearance but was scrapped due
to what I perceived as a decline in the comic market and a reluctance
of publishers to try such a left field visual style. Publishers
did like the work but seemed at a loss as to how to market it
in a primarily CG colored comics market. I'm not so bold as to
say the work was perfect but as said above I got very good appraisals
of the material but the decision to do something "original"
visually is where they shied away. What some of the publishers
did say was that I should be pursuing production design work for
film, well two years later that is where we're at here with vulne
pro.
The
work was set in the Basilea story arc, and is quite dense and
detailed. Heavy influence from Forties' film noir sets the mood
and harkens back to the hard-boiled detective yarns, with a large
dose of conspiratorial paranoia added. Now these pages are being
converted to image art for the TV proposal. The Beyond Reach story
is also part of the TV project's secondary pitch.
Pencil
shaded with blending stumps then coated with polyurethane to boost
contrast and create a vintage aged look. This tinting method is
a visual cue I use on quite a few pieces now. 
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